Method | Defined By | ||
---|---|---|---|
Weapon() | Weapon | ||
![]() | clearMatrix3D():void | BaseControl | |
EnterSniperMode():void | Weapon | ||
ExitSniperMode():void | Weapon | ||
![]() | getContainer():Sprite | BaseControl | |
hideWeaponBackdrop():void | Weapon | ||
![]() | onAttached():void | BaseControl | |
![]() | onChildrenAttached():void | BaseControl | |
![]() | onEditorContainerSelected(_arg_1:Boolean, _arg_2:Number, _arg_3:Number, _arg_4:Number, _arg_5:Number, _arg_6:Number, _arg_7:Number):void | BaseControl | |
![]() | onEditorSelected(_arg_1:Boolean, _arg_2:Number, _arg_3:Number, _arg_4:Number, _arg_5:Number, _arg_6:Number, _arg_7:Number):void | BaseControl | |
![]() | onEnterFrameHandler():void | BaseControl | |
![]() | onMouseEnabled(_arg_1:Boolean):void | BaseControl | |
![]() | onSetConstrained(_arg_1:Boolean):void | BaseControl | |
onSetData(_arg_1:Object):void | Weapon | ||
onSetSize(_arg_1:Number, _arg_2:Number):void [override] | Weapon | ||
![]() | onSetViewport(_arg_1:Number, _arg_2:Number, _arg_3:Number):void | BaseControl | |
onSetVisible(_arg_1:Boolean):void [override] | Weapon | ||
setActionSelectionMode():void | Weapon | ||
setPointShooing(_arg_1:Number):void | Weapon | ||
setWeaponAmmo(_arg_1:Number):void | Weapon | ||
showWeaponBackdrop():void | Weapon | ||
unsetActionSelectionMode():void | Weapon | ||
![]() | updateBounds():void | BaseControl |
Weapon | () | Constructor |
public function Weapon()
EnterSniperMode | () | method |
public function EnterSniperMode():void
ExitSniperMode | () | method |
public function ExitSniperMode():void
hideWeaponBackdrop | () | method |
public function hideWeaponBackdrop():void
onSetData | () | method |
public function onSetData(_arg_1:Object):void
Parameters
_arg_1:Object |
onSetSize | () | method |
override public function onSetSize(_arg_1:Number, _arg_2:Number):void
Parameters
_arg_1:Number | |
_arg_2:Number |
onSetVisible | () | method |
override public function onSetVisible(_arg_1:Boolean):void
Parameters
_arg_1:Boolean |
setActionSelectionMode | () | method |
public function setActionSelectionMode():void
setPointShooing | () | method |
public function setPointShooing(_arg_1:Number):void
Parameters
_arg_1:Number |
setWeaponAmmo | () | method |
public function setWeaponAmmo(_arg_1:Number):void
Parameters
_arg_1:Number |
showWeaponBackdrop | () | method |
public function showWeaponBackdrop():void
unsetActionSelectionMode | () | method |
public function unsetActionSelectionMode():void