Package | hud.sniper |
Class | public class WeaponElement |
Inheritance | WeaponElement ![]() ![]() |
Method | Defined By | ||
---|---|---|---|
WeaponElement | |||
![]() | clearMatrix3D():void | BaseControl | |
![]() | getContainer():Sprite | BaseControl | |
![]() | onAttached():void | BaseControl | |
![]() | onChildrenAttached():void | BaseControl | |
![]() | onEditorContainerSelected(_arg_1:Boolean, _arg_2:Number, _arg_3:Number, _arg_4:Number, _arg_5:Number, _arg_6:Number, _arg_7:Number):void | BaseControl | |
![]() | onEditorSelected(_arg_1:Boolean, _arg_2:Number, _arg_3:Number, _arg_4:Number, _arg_5:Number, _arg_6:Number, _arg_7:Number):void | BaseControl | |
![]() | onEnterFrameHandler():void | BaseControl | |
![]() | onMouseEnabled(_arg_1:Boolean):void | BaseControl | |
![]() | onSetConstrained(_arg_1:Boolean):void | BaseControl | |
onSetData(_arg_1:Object):void | WeaponElement | ||
![]() | onSetSize(_arg_1:Number, _arg_2:Number):void | BaseControl | |
![]() | onSetViewport(_arg_1:Number, _arg_2:Number, _arg_3:Number):void | BaseControl | |
![]() | onSetVisible(_arg_1:Boolean):void | BaseControl | |
playSound(_arg_1:String):void | WeaponElement | ||
setWeaponAmmoInfo(nAmmoRemaining:int, nAmmoTotal:int, nAmmoInClip:int, nWeaponType:Number, bCanReload:Boolean, bIsReloading:Boolean, fTimeBetweenBullets:Number, nCurrentAmmoType:int):void | WeaponElement | ||
![]() | updateBounds():void | BaseControl |
WeaponElement | () | Constructor |
public function WeaponElement()
onSetData | () | method |
public function onSetData(_arg_1:Object):void
Parameters
_arg_1:Object |
playSound | () | method |
public function playSound(_arg_1:String):void
Parameters
_arg_1:String |
setWeaponAmmoInfo | () | method |
public function setWeaponAmmoInfo(nAmmoRemaining:int, nAmmoTotal:int, nAmmoInClip:int, nWeaponType:Number, bCanReload:Boolean, bIsReloading:Boolean, fTimeBetweenBullets:Number, nCurrentAmmoType:int):void
Parameters
nAmmoRemaining:int | |
nAmmoTotal:int | |
nAmmoInClip:int | |
nWeaponType:Number | |
bCanReload:Boolean | |
bIsReloading:Boolean | |
fTimeBetweenBullets:Number | |
nCurrentAmmoType:int |